Skills worth trusting.
Agent skills from Anthropic, OpenAI, skills.sh, ClawHub, SkillsMP and other reputable sources. Savant scans each one with NVIDIA SkillSpector and evaluates it live, with an LLM drafting and running test cases and Jev validating and scoring them. Workspaces import any skill into their own repositories through a reviewed pull request. Every listing on each hub is enumerated; packages are fetched, scanned and evaluated most-popular first as daily capacity allows.
bulk-data-sharing-design
Design bulk file and lake export as a B2B product surface - the two-camp choice between Parquet file-drops on object storage and native warehouse/lake sharing (Snowflake shares, Delta Sharing, linked datasets), the partitioning and schema-evolution contract across batches, delivery cadence and freshness commitments (full dump vs incremental vs CDC vs streaming), shared-bucket security with per-recipient credentials, egress cost allocation, and cross-border data residency. Use whenever the user mentions bulk export, data dumps to S3, Parquet, Snowflake shares, Delta Sharing, or export freshness SLAs - even if they never say "bulk data sharing". Do NOT use for live SQL endpoints - use samber/developer-platform-skills@sql-jdbc-access-design instead.
variant-analysis
Hunts for the other instances of a bug already found — the variants of one root cause across a codebase. Use immediately after a vulnerability, logic bug, or bad pattern turns up in a specific file and the question becomes where else it occurs, including the bare conversational form ("are there others like this?", "is this the same bug?"). Also for generalizing one known instance into a CodeQL or Semgrep query for its whole pattern family, and for triaging a set of look-alike candidates against a known root cause. Not for initial discovery with no bug in hand.
automation-flow-generate
Generate Salesforce Flows using the MCP tool execute_metadata_action. Use when the user asks to create, build, or generate a flow — including Screen, Autolaunched, Record-Triggered (before/after-save), Scheduled. Also trigger for flow-like requests such as "when a record is created", "trigger daily at", "send an email when", "update the field when", "automate", "workflow", or "flow XML/metadata". This is the only skill for Salesforce Flow generation.
expo-observe
Use for anything related to EAS Observe — adding `expo-observe` to an Expo project (AppMetricsRoot/ObserveRoot HOC, markInteractive, the useObserve hook, the Expo Router / React Navigation integrations for per-route metrics, and user-defined events via `Observe.logEvent`), querying via the EAS CLI (`eas observe:metrics-summary`, `observe:metrics`, `observe:routes`, `observe:events`, `observe:versions`), or interpreting the resulting metrics (cold/warm launch, TTR, TTI, navigation cold/warm TTR, update download, and the TTI frameRate params for triaging slow startups).
grill-with-docs
一个用来打磨计划或设计的持续追问式访谈,并在过程中创建文档(ADRs 和词汇表)。
baoyu-image-cards
Generates infographic image card series with 12 visual styles, 8 layouts, and 3 color palettes. Breaks content into 1-10 cartoon-style image cards optimized for social media engagement. Use when user mentions "小红书图片", "小红书种草", "小绿书", "微信图文", "微信贴图", "image cards", "图片卡片", or wants social media infographic series.
tushare
面向中文自然语言的 Tushare 数据研究技能。用于把“看看这只股票最近怎么样”“帮我查财报趋势”“最近哪个板块最强”“北向资金在买什么”“给我导出一份行情数据”这类请求,转成可执行的数据获取、清洗、对比、筛选、导出与简要分析流程。适用于 A 股、指数、ETF/基金、财务、估值、资金流、公告新闻、板块概念与宏观数据等研究场景。
primitives
Builds and customizes assistant-ui chat UI from composable, unstyled @assistant-ui/react primitives: ThreadPrimitive, ComposerPrimitive (with Unstable_TriggerPopover for mentions and slash commands), MessagePrimitive and MessagePartPrimitive, ActionBarPrimitive, BranchPickerPrimitive, AttachmentPrimitive, ErrorPrimitive, AssistantModalPrimitive, ChainOfThoughtPrimitive, SelectionToolbarPrimitive, SuggestionPrimitive, QueueItemPrimitive, and the ThreadList primitives. Use when assembling or styling a custom Thread, Composer, message list, action bar, branch picker, or suggestion grid; wiring composer input, dictation, quoting, or attachments; or handling editing, branching, virtualization, scrolling, or chain of thought UI. Covers MessagePrimitive.Parts render functions per part type, groupPartByType, AuiIf in selector form, and the unstyled gotchas (AssistantRuntimeProvider, className). For prebuilt UI use setup, for the styled catalog use elements, for multi-thread sidebars use thread-list.
google-ads-manager
Google Ads campaign management - campaign setup, keyword research, bid optimization, and performance reporting
asc-aso-audit
Run an offline ASO audit on canonical App Store metadata under `./metadata` and surface keyword gaps using Astro MCP. Use after pulling metadata with `asc metadata pull`.
cmux-keyboard-shortcuts
Guide and apply cmux keyboard shortcut customization. Use when the user asks to customize, rebind, unbind, reset, audit, or create shortcut templates for cmux, including tmux-style, Vim-style, terminal-first, browser-heavy, iTerm/Terminal-like, or agent-triage layouts.
thread-list
Builds and customizes multiple conversation lists in assistant-ui with the runtime connected ThreadList and ThreadListSidebar elements, ThreadListPrimitive, ThreadListItemPrimitive, ThreadListItemMorePrimitive, useAui, useAuiState, and threads.selectionChanged. Use when adding a conversation sidebar, switching, archiving, renaming, deleting, searching, grouping, paginating, or persisting threads, or when thread state is stale after authentication. Covers AssistantCloud, RemoteThreadListRuntime, and ExternalStoreThreadListAdapter. Use runtime for the active conversation runtime, cloud for managed authentication and persistence, and elements for registry installation and styling.
asc-revenuecat-catalog-sync
Reconcile App Store Connect subscriptions and in-app purchases with RevenueCat products, entitlements, offerings, and packages using asc and RevenueCat MCP. Use when setting up or syncing subscription catalogs across ASC and RevenueCat.
use-link-identity
Use Link CLI's identity commands when a service requests a Link Agent Attestation Token (AAT) or signed user claims such as email. Covers acquiring and managing attestations, obtaining identity credentials, and presenting selected claims to a verifier through an HTTP client or browser automation.
platform-data-manage
Salesforce data operations with 130-point scoring. Use to create, update, delete, bulk import/export, generate test data, and clean up org records via sf CLI and anonymous Apex. TRIGGER on creating test data, bulk import/export, sf data CLI commands, data-factory patterns for Apex tests, or seeding/cleaning org records. DO NOT TRIGGER for SOQL query writing only (use platform-soql-query), Apex test execution (use platform-apex-test-run), or metadata deployment (use platform-metadata-deploy).
platform-validation-rule-generate
Use this skill when users need to create, modify, or validate Salesforce Validation Rules. Trigger when users mention validation rules, field validation, data quality rules, formula validation, error messages, or validation logic. Also use when users encounter validation errors, need to update formulas, or want to enforce business rules at the data layer. Always use this skill for any validation rule work.
setup
Installs and configures assistant-ui with the `assistant-ui` CLI (`create`, `init`, `add`, `update`, `upgrade`, `codemod`, `doctor`, `info`, `mcp`, `agent`) and picks the runtime adapter for a backend. Use for first-time install (`npx assistant-ui@latest create`, templates, `--example` scaffolds), adding to an existing Next.js app (`init`), or keeping an install current. Covers the runtime hook per backend: `useChatRuntime` (AI SDK v7), `useLangGraphRuntime`, `useStreamRuntime` (LangChain), `useAdkRuntime`, `useA2ARuntime`, `useAgUiRuntime`, `useEveAgentRuntime`, `useOpenCodeRuntime`, `useLocalRuntime`, `useExternalStoreRuntime`, `useDataStreamRuntime`, and `useAssistantTransportRuntime`, plus wiring guides for Mastra, Cloudflare Agents, Claude Managed Agents, LLM gateways, and Electron, the Expo (`--native`) and React Ink (`--ink`) scaffolds, and the hosted MCP docs server. Once a runtime exists, use elements for the styled Thread, runtime for hooks and adapters, and update for a deep migration.
game-ai
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
ljg-think
追本之箭——纵向深钻思维工具。给一个观点、现象或问题,像箭一样一路向下钻到不可再分的本质。Use when user says '想透', '追本', '本质是什么', '为什么会这样', '深挖', '钻到底', 'think deep', 'drill down', or wants to trace any idea/phenomenon vertically to its irreducible root. Also trigger when user provides a statement and wants depth analysis, not breadth survey.
voice-changer
Transform the voice in an audio recording into a different target voice while preserving emotion, timing, and delivery using the ElevenLabs Voice Changer (speech-to-speech) API. Use when converting one voice to another, changing the speaker/narrator of an existing recording, dubbing a voice-over in a different voice, creating character voices from a scratch performance, anonymizing a speaker, or any "voice conversion / voice transfer / speech-to-speech" task. Make sure to use this skill whenever the user mentions voice changing, voice conversion, speech-to-speech, swapping a voice in audio, re-voicing a clip, or applying a different voice to an existing recording — even if they don't explicitly say "voice changer". Do not use this skill to create or clone a new voice from a voice sample — that is voice cloning (IVC/PVC), a separate feature; this skill only converts an existing recording into an existing voice_id.
performance-optimization
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".
loki-label-analyzer
Expert evaluator for Grafana Loki label strategy. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, and consistency checks. Use when the user asks to evaluate, audit, design, or improve a Loki label strategy — or asks why their Loki queries are slow.
portless
Set up and use portless for named local dev server URLs (e.g. https://myapp.localhost instead of http://localhost:3000). Use when integrating portless into a project, configuring dev server names, setting up the local proxy, working with .localhost domains, or troubleshooting port/proxy issues.
camera-systems
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.
drawio-skill
Create, edit, synchronize, inspect, test, and publish editable draw.io diagrams. Use when the user explicitly requests draw.io/diagrams.net, needs a polished architecture, ERD, UML, sequence, C4, SysML, BPMN, network, swimlane, ML, or infrastructure diagram, wants code/IaC/SQL/OpenAPI/AsyncAPI/Protobuf/GraphQL converted into a diagram, or wants an existing diagram queried, reviewed, diffed, restyled, kept in sync, or made interactive. Prefer Mermaid/PlantUML elsewhere when the requested artifact is diagrams-as-code rather than an editable draw.io file.
mcp
MCP Apps integration for json-render. Use when building MCP servers that render interactive UIs in Claude, ChatGPT, Cursor, or VS Code, or when integrating json-render with the Model Context Protocol.
antislop-ui
UI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion. Load with the core.
input-systems
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
how
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Use why for motivation.
antislop-copywriting
Copy and text skill for antislop. Use when writing or editing prose: headlines, tone, CTAs, and anti-AI-writing patterns. Load with the core.
physics-tuning
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
cargo-segmentation
Define and use segments — named, saved filters over a Cargo model that become the audience for a batch run, a play trigger, or an export. Triggers: "build a segment of", "filter my contacts where", "who matches this criteria", "save this as a list", "how many companies match", "the Closed-Won segment", "everyone who has not been emailed", "target only accounts that", "what is in this segment", "narrow this down to". Filter JSON uses `conjonction` (not `conjunction`) — misspelling it fails silently. Skip when: running something over the segment — use cargo-orchestration; exporting its rows — use cargo-analytics; ad-hoc SQL over the model — use cargo-storage.
urp-postprocessing
Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
shader-programming
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
orca-emulator
iOS Simulator control from inside Orca, with the live device view in Orca's emulator pane. Use when driving a booted Apple Simulator on macOS: taps, gestures, typing, hardware buttons, rotation, and the accessibility tree, or when an iOS change needs simulator evidence. For an Android device or emulator use the Android emulator skill; build and install the app with xcodebuild or simctl first.
dialogue-systems
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
optimize-text-mesh-pro
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TMP fonts, CJK or multilingual text, or text performance.
run-tests
ALWAYS USE before running .NET tests or answering with a test command or flags. Trigger on "run the tests", "exact dotnet test command", one test/class/category/trait/target framework, combined filters, `--filter-query`, `--no-build`, `--diag`, diagnostic logs, TRX, coverage collection, crash/hang dumps, filter errors, or unrecognized options. Chooses repository-compatible classic, VSTest, bridged MTP, or native MTP syntax for MSTest/xUnit/NUnit/TUnit. DO NOT USE for platform identification alone (platform-detection), writing or debugging test code, interpreting an existing coverage report, CI investigation, migration, or a persistent hot reload/watch loop.
optimizing-ef-core-queries
Optimize and improve the performance of slow Entity Framework Core (EF Core) queries: make them generate less SQL, make fewer database round-trips, and return results faster. Use whenever an EF Core or DbContext query or data-access path is slow or should be made faster — whether or not EF Core owns the database schema. For EF Core, not Dapper or raw ADO.NET.
godot-ui-control
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
sprite-editor
Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.
cloud-monitoring-metric-selection
Retrieve, query, and identify relevant Google Cloud Monitoring metric descriptors for a GCP service or resource (such as Compute Engine, Spanner, BigQuery, Cloud Run, Cloud SQL, Pub/Sub, Cloud Storage, etc.). Use when asked to find, list, search, or discover GCP metric types, names, kind/value schemas, or descriptors.
router
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
godot-animation
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
optimize-audio
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.
gke-cluster-autoscaler
Trigger on mention of GKE cluster autoscaler, node autoscaling, node pool auto-creation / node auto-provisioning. Provides guidance on enabling and optimizing cluster autoscaler, best practices, and troubleshooting issues such as nodes not scaling up or down, zonal stockouts, or capacity buffers. Do not use for ComputeClass-specific YAML generation or priority configuration (defer to gke-compute-classes skill).
shader-graph-create-custom-node
Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
validate-urp-render-graph-renderer-feature
Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.