fit-repair-optimizer
Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.
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Structure
- Ships 1 executable scriptscripts/fit_repair_queue.py. Review what they do before enabling the skill for agents with tool access.
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SKILL.md
--- name: fit-repair-optimizer description: Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild. allowed-tools: Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info mcp__blender__get_object_info mcp__blender__get_objects_summary mcp__blender__get_object_detail_summary mcp__blender__render_viewport_to_path mcp__blender__search_api_docs mcp__blender_official__execute_blender_code mcp__blender_official__get_objects_summary mcp__blender_official__get_object_detail_summary mcp__blender_official__render_viewport_to_path mcp__blender_official__search_api_docs --- ## MCP backend Use when: Iterative source-of-truth alignment repair, choosing sequential vs parallel correction order, generating fit repair queues, stopping on contradictory templates, or coordinating geometry/UV/lighting fixes from validation reports. Before the first Blender call, read [../text-to-blender/references/mcp-backends.md](../text-to-blender/references/mcp-backends.md). Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide. # Fit Repair Optimizer This skill converts validation failures into an executable repair queue. The source templates are the contract; the current model is disposable. ## Decision: sequential or parallel? Use **sequential repair** when failures are coupled: 1. Canonical view / source conflict unresolved. 2. Front silhouette or part count fails. 3. Geometry dimensions fail before UVs can be trusted. 4. Texture region boundaries depend on geometry changes. 5. Lighting/look depends on final material placement. Use **parallel repair** only for independent tracks with disjoint write scopes: - geometry recipe/placement tuning; - atlas-region classification; - material/look calibration; - validation tooling improvements. Do not parallelize two tasks that both edit the same Blender recipe, object transforms, or UV assignment file. ## Mandatory repair order ``` 0 source-conflict / multiview-rigidity gate 1 structural part count 2 front silhouette and landmarks 3 side/back/top depth and projection 4 UV/texture region fit 5 material/light/look calibration 6 export and final validation ``` If an earlier stage fails, later stages may be analyzed but must not be finalized. ## Source-conflict gate Before repair, use `multiview-constraint-solver` to check whether templates are mutually satisfiable. If the same physical axis receives incompatible ratios across views, write a conflict report and require a canonical policy: - front+side canonical; - front+top canonical; - corrected template sheet; - view-specific cheat renders only, not a rigid 3D model. ## Repair queue schema Each repair item must include: - `id` - `stage` - `view_scope` - `failure` - `measured_delta` - `proposed_action` - `write_scope` - `parallel_group` - `blocked_by` - `acceptance_gate` ## Skill-gap rule If the same failure recurs twice, stop and invoke `quality-refinement-autoloop` before another rebuild. The autoloop must capture evidence, diagnose the missing method, sanitize the lesson into generic publishable guidance, patch the relevant skill(s), validate the skill stack, then return here with a new repair queue. Common routing: - geometry mismatch → `contour-to-mesh`, `orthographic-registration`, or this skill; - UV/texture mismatch → `atlas-uv-fitting`; - lighting mismatch → add/look-calibrate guidance to `blender-lighting` or a look-calibration skill; - validation mismatch → `multiview-fit-loop` / `reference-analysis-validator`. ## Output Write a project repair plan such as `ALIGNMENT_REPAIR_QUEUE.json` and a human-readable `ALIGNMENT_REPAIR_METHOD.md`.